TriNetX
2024 - 2025 | ux/ui design
As a Junior UX/UI Designer, I collaborated closely with product managers, engineering, other stakeholders, and the rest of the design team. My work at TriNetX centered on understanding user needs and business goals and translating them into effective design solutions on our platform. I regularly communicated with stakeholders across varying levels of design and technical fluency to ensure smooth cross-functional collaboration, advocating for the user every step of the way.
I led an initiative focused on improving user onboarding and introducing product tours. Without direct oversight, I built product tours, then identified and resolved usability issues within them. I collaborated with engineering, product, and support teams, writing clear and actionable tickets and triaging QA feedback. I also got the opportunity to train senior team members on implementation and process best practices. This project has provided me with a valuable opportunity to develop my leadership and independent problem solving skills, as well as how to seek out resources and answers on my own to push progress forward.
Below is an example of an ongoing initiative that I am part of: our design component library. Due to privacy concerns, much of the information in the following screens has been redacted.
design library
The design library also allows us to create more realistic, interactive prototypes: Once it’s fully built out, Figma can pull from our new design system to show the many different states of a component (hover, focus, on/off, animations, etc.). Without this functionality, designers would have to make a lot more screens and even then the prototype would be much less realistic and function less similarly to the real platform. More realistic prototypes will help us to better gauge the effectiveness of our designs during user testing and build stronger products.
The early stages of our design library are shown below.





